Monster Ideas

Gargoyles * “They don’t move, do they?” “Only for the wrong sort of people.” “Are we the wrong sort of people?”
* It shines in the darkness of its master’s ambitions
* The ultimate treasure is one that guards itself
* The idols were forged during the time of Khanfall, when the dragons came to rule Tarkir and its people aligned themselves with the five dragonlords
* The beating of a gargoyle’s wings on the air is like the cracking of stones. Intruders who rouse a gargoyle are certain to hear the cracking of bones.
* “While most overworlders fortunately don’t realize this, Gargoyles can be most delicious, providing you have the appropriate tools to carve them.” — The Underworld Cookbook, by Asmoranomiardicadaistinaculdacar
* “Our guardian levies a tax on all traders. Wise travelers pay with a minimum of fuss.” —Qhattib, Vizier of Amiqat
* The gargoyles were taken from the walls of flooded Kjeldoran cities and brought upland to guard the outposts of New Argive.
* “Only a gargoyle would take such delight in a thunderstorm.” —Qhattib, Vizier of Amiqat
* “Anything that watches without sleep and fights without ear is a valuable ally against the Phyrexians.” —Kara Vrist, Neurok agent
* Nothing could break it but the fall.
* “You’ve got to keep your wits about you on the roofs. Not all stones are compliant handholds.” —Iveta, rooftop runner
* Nullstone absorbs and dampens most forms of magical energy, as well as light, sound, and heat.
* As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage.
* Orzhov mage-sculptors bring their stone to life before they carve it. The shrieking begins as soon as the mouths are formed
* “Esper, like any work of art, can be truly appreciated only from a distance” —Tezzeret
* Its pulsating cry shatters bonds of iron, granite, and servitude
* Statues on roofs and walls
* Guard something
* Don’t move/react to “good” people
* Fly loudly
* Don’t sleep
* Have high defense
* Carved from stone and given life
Cephalid * “No one can fight the tide forever.”
* It’s easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead.
* Cephalids value the free exchange of ideas—except for the “free” part.
* Cephalids don’t police people. They police loyalties.
* Cephalids shrink from the harsh glare of scrutiny.
* “Amazing, isn’t it, what humans will throw away when they’re drowning?”
* Pathmages can open doors that aren’t even there.
* Cephalids whisper flattery in your ear, put jewels in your hand, spin dreams in your head, and stick knives in your back.
* The more they survey the dreadful dry expanses, the more the cephalids thirst to tame them.
* The cautious are wary of their enemies. The wise are also wary of their friends.
* Underwater
* Deceive to get what they want
* Value knowledge growth
* Don’t especially value human life
Thrull * “The worst thing about being a mercenary for the Ebon Hand is having to wear a dead Thrull.” —Ivra Fursdotter
* Initially bred for sacrifice, the Thrulls eventually turned on their masters, the Order of the Ebon Hand, with gruesome results. —Sarpadian Empires, vol. II
* No thrull has ever been burdened with a long life.
* “They are bred to suffer and born to die. Much like humans.” —Gix, Yawgmoth praetor
* “Strength it has, but at the cost of a continuous supply of energy. Such a failure can bear only one result.” —Execution order of Endrek Sahr, master breeder
* “They are useful, but there’s little satisfaction in supplication that throws itself under your heel.” —Jozica, Orzhov enforcer
* “Debt and death sound so similar, and thrulls are so hard of hearing. Mistakes are inevitable.” —Milana, Orzhov prelate
* The devout sacrifice themselves to it hoping for escape from their debts to the guild, but many end up owing in the afterlife.
* It’s so hard to find good help these days.
* During their ascent to spirithood, patriarchs of Orzhova shed both flesh and emotion. This earthly slag is collected and formed into thrulls.
* Necrites killed Jherana Rure, ending the counterinsurgency
* Orzhov churches don’t pass the plate for collection. They charge for admission.
* “Our thrulls dissolve from the inside out in a matter of days. Shoddy work, but they’re a scream while they last.” —Uzric, Rakdos guildmage
* “Those idiots should never have bred Thrulls for combat!” —Jherana Rure
* The hunger of a vampire and the subtlety of a tax collector.
* “Just take a little off the top.”
* “In crafting intelligent Thrulls to assist in sacrifices, Sahr inadvertantly set the stage for the Thrull Rebellion.” —Sarpadian Empires, vol. II
* Bred by masters for sacrifice
* Have “debts”
* Have short lives
* Bred from the flesh and emotion of patriachs ascending to spirithood
Minion * Hunters
* Human-like
Nightstalker * “As a child, I slept with a cloth over my face, to hide from the spirits that might pull the air from my lungs.” —Mosi, Femeref weaver
* As silent as a shadow, and just as hard to flee
* “The nightstalkers are such a minor power in Urborg. Their sad eagerness to elevate themselves makes them willing tools in the plundering of little Feneref.” —Kaervek
* The shadows know.
* Part metal, part bone, and all death
* Silent as a serpent, twisted as a lone bog tree, evil as Tojira’s heart.
* “Our steeds need food, water, stabling. Theirs just need prey.” —Restela, Alaborn marshal
* “When churchyards yawn and hell itself breathes out! Contagion to this world.” —William Shakespeare, Hamlet
* Spirits
* "Pulls the air from one’s lungs
* Sneaks unnoticed
* Stalks its prey well
* Twisted and evil
* Brings death
Horror * “I fear to keep an open mind, for there are those who would use it as a door to my soul.” —Voka Schlak, Mauzam asylum inmate, diary
* “The sooner you join Phyrexia, the sooner you’ll forget your painful rebirth.” —Sheoldred, Whispering One
* Once the hideous disease takes hold, it spreads through both bark and mind.
* “Before the blessed assault begins, we must seek specimens that are well-adapted to our way of … life.” —Sheoldred, Whispering One
* Although Cryptwitch Merree vanished after a spat with Rakdos, her playthings lingered.
* “Run away! It’s an … um … run away!” —Nomad sentry
* It wears the souls of its victims like jewels on a chain
* Rats and vultures devour. It desecrates.
* It strikes at your soul, heedless of your prayers.
* It roamed the time bubble like a captured animal. Kerrick knew he must soon find a way to unleash it on Tolaria or destroy it.
* “It’s only frightened five people to death. Not my best work.” —Braids, dementia summoner
* Though the reaver is horrifyingly effective, its dorsal vents spit a highly corrosive cloud of filth.
* “Our archers made sport of it as it fumbled its way up the slag ridge. As it collapsed we thought ourselves safe, but the foul thing carried more than necrogen.” —Adaran, Tangle hunter
* “So, the survivors from Oxid Ridge are on the move. Let them come and witness predation in its purest form.” —Glissa
* An abomination so violent that the other fiends tremble at the sight of it.
* If the presence of evil were obvious, it wouldn’t be nearly as dangerous
* Insidious fear can be the undoing of the greatest armies
* “Lesser minds can scarcely imagine such a marriage of necromancy and mind magic.” —Strava, Dimir mage.
* Bloated with venom, it crawls Grixis looking for victims to ooze onto.
* When the smell of passing thoughts piques its hunger, its maw becomes primed with acid and a taste for brains.
* After several frustrating experiments, the visionary Ludevic realized he needed to create a monster that fed on torch-wielding mobs.
* “It always amazes me what perfectly good things people throw away.” —Ludevic, necro-alchemist
* It is the thing that goes bump in the night.
* “I wish I could take credit for it, but nature progresses on its own, just the way it should.” —Vorinclex, Voice of Hunger
* Contrary to popular belief, it’s kept aloft by necrogen gas, not the screaming agony of a thousand murdered souls.
* Words describing it fail. Pages relating it shrivel. Tales recounting it end.
* “My dreams darkened and seeped into my waking hours. Spellcraft and nightmare merged to create this monstrosity.” —Sunniva, witch of Holm Hollow
* His mind, like his body, is made up of the swamp’s flotsam.
* “It offers but a taste of the power that the shadows have to offer. But even that is a heady wine indeed.” —Ratadrabik of Urborg
* “It is a beautiful vision. Discarded debris is reborn as a singular entity.” —Urabrask the Hidden
* Chainer’s madness personified, it exists only to slaughter the innocent.
* Most living things were weakened and stunted in the ruinous aftermath of the Phyrexian invasion, but a few grew more horrid than ever.
* It’s sent into unguilded districts by the Orzhov to collect the souls of those no one will miss.
* “Straight from the blood-drenched imagination of our illustrious parun!” —Nyoser, Gore-House ringleader
* Only the coldest hearts and the strongest stomachs can stand against it.
* A plague on the curious.
* It sees a rotting carcass as a good wine which has been aged properly.
* A writhing mass of rot, with sharp claws and a vicious spirit.
* Mirrodin’s artificial environment requires its own predators, scavengers, and senseless forces of nature.
* “Its darkened sap penetrates natural fibers, and spreads its own genes. Emulation experiments are underway.” —Simic research notes
* Attack the soul
* Are reborn, or created from disease (in treefolk), or created by experimentation
* Used/unleashed on one’s enemies
* Dorsal vents spit highly corrosive clouds of filth
* Contain venom
* An abomination
* May be created from necromancy and mind magic
Specter * To gaze under its hood is to invite death
* Its victims are known by their eyes: shattered vessels leaking broken dreams
* Eats away at one’s mind
Zombie
Unicorn “There is no nobler creature in all of Terisiare.” —General Farkeld, the Arctic Fox
* The best use for a unicorn’s horn is to adorn a unicorn —Femeref adage
* Purphoros once loved Nylear, the god of the hunt. His passion inspired his most astounding works of art.
* “‘Do you know, I always thought Unicorns were fabulous monsters, too? I never saw one alive before!’ ‘Well, now that we have seen each other,’ said the Unicorn, ‘if you’ll believe in me, I’ll believe in you.’” —Lewis Carroll, Through the Looking-Glass
* “The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it.” —Dionus, elvish archdruid
* Unicorns don’t care if you believe in them any more than you care if they believe in you.
* “I felt unworthy even to dream of it.” —Hanna, Weatherlight navigator
* The aberrant magic of the Rimewind drew the unicorns back from the northern wastes to do battle once again.
* Noble
* Horn is heavily sought after for its magic, causes bloodthirsty greed in order to obtain the horn once it has been seen
* Not always believed to exist, and don’t care if you believe in them
*
Elemental * “How can werewolves be considered abominations next to such creatures?” Arlinn Kord
* The rampaging Roil creates life out of the most volatile elements.
* It glides over the landscape. It also happens to be one.
* It sees shaped stone and carved wood as mutilations
* “We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings.” – Josuri
* Left to itself, nature overflows any container, overthrows any restriction, and overreaches any boundary.
* “The land will not wait for the enemy to arrive.” -Nissa Revane
* “Whatever volcanoes dream of, it seems like they always wake up grumpy.” – Raff Slugeater, goblin shortcutter
* “The elements understand better than anyone that actions peak louder than words.” -Gideon Jura
* Ravinca’s most ancient streets take on a life of their own. A few have decided to move to nicer neighborhoods.
* “I had hoped to instill in it the loyalty of a guard dog, but with fire’s power comes its unpredictability.” -Maggath, Sardian elementalist
* "Trying to stop it would be foolish. If you feel it coming
-run!" Sergeant Ryda
* It moves through lava with the force of an erupting volcano
* “Beware an eddy where there should be none or a stretch that flows too fast or too slow.” -Old Fishbones, Martyne river guide
* “Her people angered Zendikar, and they faced the land’s wrath. That is why Nissa is the last of the animists.” -Numa, Joraga chieftain
* Pray that it doesn’t seek the safety of your lungs.
* Elementals are ideas given form. This one is the idea of “smashitude.”
* His blade was forged […] and heated to volcanic temperatures by his touch.
* “Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered.” -Jestus Dreya, Of Elements and Eternity
* "Unsafe Terrain Ahead
-Turn Back" Sign near the former location of Pyrtagh Cairn
* Disaster stalks with gaping jaws across unready lands.
* It claws at the earth in a vain attempt to reclaim what it once was.
* There are certain stones even dwarves know to leave in the earth.
* The people of the Sevick Isles have a unique understanding of the term “ominous clouds.”
* Its root system spans the entire floor of the jungle, making eradication impossible.
* Some tides need no moon.
* The anger of the gods multiplied in Nyx, and the land awoke in dark echoes of their rage.
* The sea is always hungry.
* When it escaped, the experimenters hesitated. It would cause untold havoc, yet they wished to see it in action.
* "Fire set free is a fearsome force
- destructive, merciless, always hungry. Given direction, it is much worse." —Jeflin, Vastwood shaman
*

Monster Ideas

Children of Dionis Dronak Dronak